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Pixel-Art RPG Shopkeeper, 32-Bit Era
Three AI models try to render a strict 1:1 pixel-grid 32-bit RPG sprite — no anti-aliasing, no smoothing, 16-color palette. Stress-tests pixel-grid alignment (models commonly fail with sub-pixel interpolation), strict palette adherence, and faux-isometric tile geometry. Strong r/aiArt + r/gamedev pull.
6 models compared · same input · same prompt
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A pixel-art shopkeeper at his market stall, 32-bit RPG era. The model invents the character, the stall, the wares, the layout. Authentic 32-bit console pixel art: a strict pixel grid and a limited palette, crisp hard-edged pixels the way a real Super Nintendo or Sega Mega Drive era RPG looked. Not modern indie vector art with a pixel filter, and not smooth anti-aliased or sub-pixel shading.
ChatGPT (GPT Image 2)
Try this →55.9sopenai/gpt-image-2
Nano Banana 2 (Gemini)
Try this →12.5sgoogle/nano-banana-2
Grok Imagine Pro
Try this →Flux Kontext Pro
Try this →Qwen Image 2.0 Pro
Try this →Seedream 5 Lite
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